
The Stars Are Listening to Our Lies
Two adult rival astronomers invent a courtship to protect their observatory. When the stars begin obeying the false love story, they must choose what to tell the sky before an invented kiss changes the tide.

Two adult rival astronomers invent a courtship to protect their observatory. When the stars begin obeying the false love story, they must choose what to tell the sky before an invented kiss changes the tide.

A bicycle mechanic discovers the tiny god responsible for lost buttons and missed buses living in her toolbox. When the city tries to eliminate every inconvenience, they must protect the accidents that make room for friendship without excusing the harm of genuinely careless choices.

A village librarian opens a collection of failed inventions, and an anxious adult clockmaker discovers her worst mistake is the only one that can wake the sun.

An adult badger orders a little rain for his thirsty garden and receives a full thunderstorm with no return address. His neighbors help find a route for the weather that does not spoil everyone's day.

A disgraced bridge builder inherits a title that exists only on the unbuilt half of a crossing. Completing the bridge would let an ancient army claim the living shore.

A novice dungeon diver respawns twenty years older with all her future skills and none of their memories. Her skeptical medic must help her distinguish earned wisdom from a terrible build, before the missing years arrive demanding she keep promises she cannot recall.

A choirmaster lets three weather-beaten adult griffins practice in her empty hall. Their astonishing harmonies bring visitors, but turning every rehearsal into a performance would cost the creatures the shelter they wanted.

A professional mourner discovers her stolen shadow performing miracles for a celebrated saint.

A night librarian discovers the building dreams of becoming a traveling lantern. Helping it change without destroying the books forces her to confront the life she has postponed, and the neighbors who assumed a useful place could never want something else.

A retired sign painter arrives in an afterlife so badly labeled that nobody can find their reunion. An adult volunteer guide recruits her to redesign it, but the missing exits reveal that some residents have been confusing eternal comfort with the freedom to move on.

An adult librarian gives a lost dragon a library card that chooses books for it. The card keeps borrowing maps of places the dragon is afraid to remember.

Two adult veterans reach a promised battlefield and discover that the villages made peace without their kings. Keeping that peace means surviving the army sent to rescue them from the supposed mistake.

Two adult marine cartographers lose their only route home when a whale swallows a living map. Following it reveals a migration the expedition's sponsors have been trying to turn into a border.

A retired expedition witch lends jars of courage to anxious neighbors. When her own supply is borrowed indefinitely, she must attempt an ordinary difficult day without making someone else braver first.

A violin restorer discovers every note she repairs reaches a storm-bound guardian above the city. Their growing attachment offers him a reason to return, but loving someone made of weather cannot mean asking everyone below to live inside her private wish.

An exhausted ferryman of the dead goes on strike.

When a living mountain dies, the villages on its slopes hire an undertaker to bury it.

An adult snail traveler carries a spare horizon for days when the view feels too small. Lending it to an impatient friend starts an adventure in which going slowly is useful for entirely unexpected reasons.

A siege engineer enters a city whose defensive walls run through the bodies of its adult citizens. When an army surrounds it, she must build protection that does not require the inhabitants to remain afraid.

An adult storm mapper receives a useless starter sword that predicts weather instead of dealing damage. Escorting a party through a changing dungeon reveals that survival depends on the one skill the combat leaderboard keeps classifying as a decorative effect.

A tea-shop owner traps winter inside a chipped teapot to save her failing business.

A storm collector demands repayment from an adult knight who spent her stored thunder saving an enemy village. Traveling together reveals a war built on keeping weather from the people who need it.

A god of vanishing teaspoons learns his tiny thefts are the only thing preventing a perfect household from becoming a prison. A housekeeper asks him to steal something larger.

Two armies besiege a throne room that has been empty for a century because the kingdom's laws insist somebody is still inside.

A forest monster wants a party without stomping, roaring, or crashing through the furniture. A moth lantern maker helps invent a celebration full of small sounds, showing their exuberant neighbors that a different kind of fun is still a proper invitation.

A wandering siege engine arrives at the wrong kingdom and refuses to leave without a signed apology. A mapmaker must escort it home before either army notices it can think.

An adult chef wakes as a sentient mushroom in a dungeon's pantry. Surviving requires turning food-crafting skills into alliances, but every escape level reveals creatures who have also been told their only purpose is to improve somebody else's stats.

An adult veterinary herbalist turns an abandoned orchard into a home for magical animals whose witches have moved on. The oldest raven refuses adoption until someone asks what retirement means to him.

A treaty weaver must marry the envoy who outlawed her craft to make a peace neither kingdom can break.

An adult boat mender finds a stranded sea god blaming the tides for his own broken promise. Helping him return requires an ordinary apology to a fishing town that has learned to live without his favor.

A retired bus driver discovers an umbrella that refuses to open until its owner says what they actually need.

An adult owl pulls down a corner of the night sky to make his nest warmer. Returning it means discovering who else depends on the stars he has folded beneath his pillow.

An adult mapmaker learns that a dragon has stolen the ending of every journey in the kingdom. Roads continue beyond their destinations and homecomings never finish, until she discovers the creature is protecting a goodbye nobody allowed it to choose.

An adult apprentice discovers her spellbook learns skills by imitating its owner. To pass a guild trial, she must stop teaching it shortcuts, grudges and spectacular excuses, while helping a classmate whose supposedly perfect book has learned to hide mistakes.

A stone-carver is hired to make a memorial for a dragon's favorite human. The dragon keeps rejecting every version because grief has made remembering difficult, and finishing the work requires a friendship neither of them is willing to call a replacement.

An adult hedge keeper grows a second heart to survive a royal curse. The physician helping her discovers one heart loves the person she was ordered to betray, while the other refuses to be used as evidence.
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